Seven Eleven Doubles
# of people needed: a minimum of about 4 or 5, no real maximum.
Supplies needed: a shot glass, 2 dice, and a lot of beer.
Ok, here's how it works. Have whoever is playing sit around a table. Place the
shot glass on the table. The first person who starts takes both dice and rolls
them on the table. The object of the game is to get a '7' and '11' or doubles of
any kind. If you get a '7' an '11' or doubles, you tell someone to drink.
The person you tell to drink fills the shot glass to the top with their beer.
Now, here's the important part. The person that made someone drink sits there
and watches the person who is supposed to drink carefully. As soon as the
drinker picks up the shot of beer to drink it, the "drinkee" rolls the
dice on the table as fast as he/she can, and if the roll turns out to be a '7'
an '11' or a double, the process repeats. The drinker fills the shot glass again
and the drinkee waits for the person to pick up the shot and then starts
rolling. This can go on for a while, depending upon the luck of the roller. The
highest I've seen in a row is around 10 times.
Here's some more rules:
As soon as the drinker finishes the shot of beer, he/she has to put it down on
the table as fast as he/she can, and when it hits the table, the dice cannot be
rolled anymore. If the roller has not gotten a '7', and '11' or a double by the
time the drinker finishes the beer, the dice get passed to the next person. If
the dice have left the rollers hand, and the shot glass was slammed down after
the dice left the rollers hand, the roll *will* count if a '7' and '11' or
doubles come up.
If the roller is trying to roll too fast or is too drunk, and the dice fall off
the table, it's said to be "sloppy dice, drink twice". The roller must
just drink twice out of his/her beer.
There is another kind of "rule" that some people play with, while
others don't, depending upon how people feel. If a person has drunk a large # of
consecutive shots, someone can "save" him/her by stealing the shot.
All that means is that the "stealer" (the person not designated to
drink) picks up the shot and drinks it. If the roller sees this, he/she rolls
the dice and as always, tries to get '7' '11' or doubles. If those rolls come
up, the person that stole the shot has to drink again, just as the designated
drinker would have.
Another twist to this game is the "fake out". As soon as the drinker
touches the shot glass the roller can roll. The drinker can "fake out"
the roller by pretending to pick up the shot, but not touching it. If the roller
*thinks* the drinker touched the shot, but really didn't, the roller drinks.
These following rules have been slightly different it seems wherever I play, but
in general, you can't ever move the shot or dice closer to you before your turn.
If there are ten people playing around a big table, and the shot is on the other
side of the table, tough luck.
Remaining rules. Rolling a '9' is a social. Rolling a '4' and a '1' in a turn
results in everyone putting their finger to their nose. The last one to realize
what's going on, and doesn't get their finger to their nose, drinks.
That's about it. This is a mid-high level buzz factor game. In a half hour
period, it's not uncommon to go through 2 or 3 beers per person.